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OSRail PropertyConfigurer |
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Written by Samuel E. Henley
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Sunday, 20 April 2008 09:58 |
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All models, textures, sounds and scripts will be archived in their original format with a public/private key system to maintain the original author's intellectual property control. A machine fingerprint is taken and used to establish original author ownership and permissions for the game content. To modify/use game content from the simulator database the author's private key allowing that function must be published. Revisions are maintained for the game content. A system to test an original content or modified content, modified model, textures, sounds and scripts is included. The simulator itself distributes content based on the original author's intellectual property control mechanism. At the core of the system will be an embedded Subversion File System. The initial entry for a model/script/project will establish ownership using the machine fingerprint.
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Last Updated on Monday, 09 June 2008 14:16 |